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Age/Gender: 16, Male
Location: Toronto, Canada
Job: Student
I create rhythm based games. Music should not just be a background to games, it should be PART of the game. That's where I come in ;P
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Well I'm extremely happy about this. I haven't gotten a daily feature on my own ever, the first one I did get was for a collab. Daily First, wow. But alas...Rhythm games may be put on hold for a while. Might try to branch out into other fields, possibly puzzle games or others. Either way, Im just relaxing for a bit since I suppose that I have the right to now x]
If you havent seen it already, here's the link :
> - RhythmBlaster V2
Let's hope it gets frontpage too =).
8 comments | Log in to comment! | Share this!For the last 4/5 hours Ive been going through code.
Posted by Coolio-Niato Aug. 2, 2007 @ 11:27 AM EDTRhythmblaster 2 MUST be lagfree i says. And when i kept getting this rly big slowdown and enormous lag on the first boss i was MAD. I went through tons of code, simplifying, rephrasing, etc, and in the end the glitch was in the absence a small removal code in a certain situation.
Now that that is fixed, TEN LEVELS down, 2 more to go, its a hell of a lot of fun, free of lag =D, tons of powerups, enemies, music, bonus levels, its awesome.
Hope you guys will like it :P
(Also made a seperate gameplay option for Macs =D )
Updated: 08/03/07 9:40 AM 3 comments | Log in to comment! | Share this!Code is completely redone, no lag AT ALL, no choppyness no nothing. 2 levels are currently finished, and here is a list of stuff you can expect in the upcoming rhythmblaster:
-6 levels + 3 bosses
-3 Bonus Minigames to gain lives + score
-8 Powerups including the new Bomb and Laser Blaster
-Continue options for those who just suck ( -25K score for + 5 lives =D )
-Control options for ArrowKeys and Mouse control.
On a side note, Rhythmblaster was ranked well this week =) It got 15th weekly and 5th in games weekly. Check it out if you haven't already =)
Thoughts, suggestions? < All appreciated.
Updated: 08/04/07 7:35 PM 1 comment | Log in to comment! | Share this!New release, RhythmSnake, is now on NG. Its my take on the classic snake :P
Enjoy and tellme watchu think =)
3 comments | Log in to comment! | Share this!A followup sequal to RhythmBlaster is already crossing my mind, with some altered gameplay and reduced lag ideas. If you havent seen RhythmBlaster already...where the hell have you been?
What would be something you would want to see in the next RhythmBlaster? Enemies/powerups/what?
Comments appreciated.
After weeks of hard work, RhythmBlaster is out for the public to see. Its been a hell of a few weeks, but I hope you enjoy it.
Here's the link. See how well you do in highscores =)
-Coolio-N
4 comments | Log in to comment! | Share this!By 5 o clock today, RhythmBlaster will be in the portal. The whole game is complete right now, so after a bit of testing it will be posted on Newgrounds and Kongregate.
With 3 musically synced levels and a final level with a synced boss, RhythmBlaster is going to be THE best rhythm game that Ive ever made. You'll get to be the judge of that though XD
Cya in a few hours :P

6 enemies are now programmed and working.
2 songs are synced too!
3 more levels to make, then add a few menus and working highscores and it is finished.
RhythmBlaster is so close to done...Let these screenshots explain themselves.

It is WELL on its way now. I could even presume it might hit NG this very week. Here's the lowdown:
+Finished:
Synced 1 full song
Coded 4 different enemy types
Collision detection with ship
Lives, score counter, high scores are working
Almost no lag whatsoever
Pause Menu, Quality Toggle
5 working Powerups
-Yet to complete:
4-6 new enemies
Menus and menu gfx
4 more songs to sync
By the end of the day Im guessing two more enemy types will be done. Its coming along much better than I expected, its a lot of fun to play and beautifully designed, its like a large musical masterpiece.
Comments, ideas, suggestions? Lemme hear em =)

If any of you are actually following this...
-2 more enemies down
-gfx improved
-less lag than before
-syncing complete for about 1/2 a song
Working on....
-sync for the rest of the song
-2 more enemy types
-possibly a boss?
-powerups and collision detection with the ship.
-scoring system
Comments, ideas, suggestions for songs, like before, are greatly appreciated.
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