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Coolio-Niato

Age 33, Male

Undergrad

University of Waterloo

Toronto, Canada

Joined on 6/30/05

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Coolio-Niato's News

Posted by Coolio-Niato - August 4th, 2007


Well I'm extremely happy about this. I haven't gotten a daily feature on my own ever, the first one I did get was for a collab. Daily First, wow. But alas...Rhythm games may be put on hold for a while. Might try to branch out into other fields, possibly puzzle games or others. Either way, Im just relaxing for a bit since I suppose that I have the right to now x]

If you havent seen it already, here's the link :
> - RhythmBlaster V2

Let's hope it gets frontpage too =).


Posted by Coolio-Niato - August 2nd, 2007


Rhythmblaster 2 MUST be lagfree i says. And when i kept getting this rly big slowdown and enormous lag on the first boss i was MAD. I went through tons of code, simplifying, rephrasing, etc, and in the end the glitch was in the absence a small removal code in a certain situation.

Now that that is fixed, TEN LEVELS down, 2 more to go, its a hell of a lot of fun, free of lag =D, tons of powerups, enemies, music, bonus levels, its awesome.

Hope you guys will like it :P

(Also made a seperate gameplay option for Macs =D )


Posted by Coolio-Niato - August 1st, 2007


Code is completely redone, no lag AT ALL, no choppyness no nothing. 2 levels are currently finished, and here is a list of stuff you can expect in the upcoming rhythmblaster:

-6 levels + 3 bosses
-3 Bonus Minigames to gain lives + score
-8 Powerups including the new Bomb and Laser Blaster
-Continue options for those who just suck ( -25K score for + 5 lives =D )
-Control options for ArrowKeys and Mouse control.

On a side note, Rhythmblaster was ranked well this week =) It got 15th weekly and 5th in games weekly. Check it out if you haven't already =)

Thoughts, suggestions? < All appreciated.


Posted by Coolio-Niato - July 28th, 2007


New release, RhythmSnake, is now on NG. Its my take on the classic snake :P

Enjoy and tellme watchu think =)

RhythmSnake


Posted by Coolio-Niato - July 26th, 2007


A followup sequal to RhythmBlaster is already crossing my mind, with some altered gameplay and reduced lag ideas. If you havent seen RhythmBlaster already...where the hell have you been?

> - RhythmBlaster

What would be something you would want to see in the next RhythmBlaster? Enemies/powerups/what?
Comments appreciated.


Posted by Coolio-Niato - July 25th, 2007


After weeks of hard work, RhythmBlaster is out for the public to see. Its been a hell of a few weeks, but I hope you enjoy it.

Here's the link. See how well you do in highscores =)

>- RhythmBlaster

-Coolio-N


Posted by Coolio-Niato - July 25th, 2007


By 5 o clock today, RhythmBlaster will be in the portal. The whole game is complete right now, so after a bit of testing it will be posted on Newgrounds and Kongregate.

With 3 musically synced levels and a final level with a synced boss, RhythmBlaster is going to be THE best rhythm game that Ive ever made. You'll get to be the judge of that though XD

Cya in a few hours :P

RhythmBlaster Hitting NG today!


Posted by Coolio-Niato - July 24th, 2007


6 enemies are now programmed and working.
2 songs are synced too!
3 more levels to make, then add a few menus and working highscores and it is finished.

RhythmBlaster is so close to done...Let these screenshots explain themselves.

Getting There >>>


Posted by Coolio-Niato - July 23rd, 2007


It is WELL on its way now. I could even presume it might hit NG this very week. Here's the lowdown:

+Finished:
Synced 1 full song
Coded 4 different enemy types
Collision detection with ship
Lives, score counter, high scores are working
Almost no lag whatsoever
Pause Menu, Quality Toggle
5 working Powerups

-Yet to complete:
4-6 new enemies
Menus and menu gfx
4 more songs to sync

By the end of the day Im guessing two more enemy types will be done. Its coming along much better than I expected, its a lot of fun to play and beautifully designed, its like a large musical masterpiece.

Comments, ideas, suggestions? Lemme hear em =)

Next Update for RhythmBlaster


Posted by Coolio-Niato - July 22nd, 2007


If any of you are actually following this...

-2 more enemies down
-gfx improved
-less lag than before
-syncing complete for about 1/2 a song

Working on....
-sync for the rest of the song
-2 more enemy types
-possibly a boss?
-powerups and collision detection with the ship.
-scoring system

Comments, ideas, suggestions for songs, like before, are greatly appreciated.