secksy
It made me feel like i wanted to be a turkey one day.
Nice grphix, interesting concept, down key thing is a small offset to the overall awesomeness of the game.
5/5
secksy
It made me feel like i wanted to be a turkey one day.
Nice grphix, interesting concept, down key thing is a small offset to the overall awesomeness of the game.
5/5
secksy
yes...very.
I feel kind of bad..
That games that require more effort do more poorly on NG sometimes, like in this case. It was well done, but a bit slow/ got boring fast, since there was nothing too new from the old genres of these types of games. The isometric graphix just didnt fit the game to be honest, because it was way harder to understand the outlay of the puzzles. The puzzles were intuitive tho.
Overall a great game deserving of a greater rating.
Nice job Glaiel =)
Grand.
I remember Athalina RPG, twas the days of AG contest 4 (im guessing) and you placed 3rd. That was some game, and this one just topped that. Im quite sad that your rating isn't higher than a 4 to be honest, but where your game excelled at (gameplay) it was brought down by the mediocre graphix. I would suggest to hire an artist for your next one, because your games have very high potential.
Great job,
Coolio-N
Thanks for the review Coolio, you are very well educated about the Contest 4 : ) -Yes I am too a bit disappointed in the score I figure since this game is better than Athalina that it would have a better score lol but what can I do about it? I'd say the graphics are mediocre because I have to draw sooo many different objects, but I figure my next game will be much smaller and much more graphics-oriented.
-Thanks Again
Put your hands up in the air indeed!
Great fun, lots of amazing particle effects, mucho awesome!
Kinda scared me in levels 1 and 2 when I thought that all there was to it was watch the ball fly round :P
Great Idea!
I loved the concept, but difficulty was off. More rather, controls. The elevator travelled smoothly, but the deceleration rate was absurd. Would have much better fit the game if the deceleration was sharper so that you could stop at certain floors right away, then kinda leveling off at each slowly.
Either way, cool idea, I enjoyed it, really interesting =)
Great
Amazing concept, great execution, beautiful graphix, interesting puzzles, quite fun! Got to level 28 before I got tired of it, so that must say its quite addictive as well. Great job. *Dugg'ed*
sad.
sad excuse to even be called rhythmbased. poor color, non-aesthetically pleasing, poor coding, no real synchronization and no fun.
....fail?
Lol!
Awesome. Really liked the minesweeper and druggy modes =)
The style was just amazing
The graphics blew me over, great great job. Gameplay was solid but, as prob mentioned before, a bit short.
Beautiful =)
Age 33, Male
Undergrad
University of Waterloo
Toronto, Canada
Joined on 6/30/05